Roleplaying in Averoigne: Map

Averoigne is a dark, weird fantasy setting created by Clark Ashton Smith, one with a troubled history with roleplaying games after the famous Module X2: Castle Amber. This module was produced with the permission of Clark Ashton Smith’s… Read More

The Grand Campaign

Chivalry & Sorcery 1st edition opened with an introduction to the concept of the Grand Campaign. There was no succinct single sentence definition which I can reproduce here, but rather a description of the Grand Campaign as encompassing… Read More

Chivalry & Sorcery 5e: 5+1 Sessions In

Some time ago, I reviewed the Chivalry & Sorcery 5e PDF, on the basis of reading it through and rolling up a character myself, but not after actual play. Since that time, the printed books have been shipped,… Read More

Chivalry & Sorcery on Roll20

I recently started a new Chivalry & Sorcery campaign, and COVID-19 comes to rain on our parade! So we moved our most recent session online, and that’s where the campaign will stay for the foreseeable future. Since I… Read More

Campaign Time

Most old school players would remember the (in)famous Dungeon Masters Guide quote: YOU CAN NOT HAVE A MEANINGFUL CAMPAIGN IF STRICT TIME RECORDS ARE NOT KEPT Gary Gygax, AD&D Dungeon Masters Guide 1e, p37 There are some other… Read More

Review: Dwarves Companion for Chivalry & Sorcery

The Dwarves Companion for Chivalry & Sorcery was originally published in 2000, intended for use with Chivalry & Sorcery 3rd Edition. I am reviewing it with a view to its use with Chivalry & Sorcery 5th Edition. It… Read More

Review: Elves Companion for Chivalry & Sorcery

The Elves Companion (affiliate link) for Chivalry & Sorcery was originally published for Chivalry & Sorcery 3rd Edition in 2000. Note that I am reviewing it with a view for its use with Chivalry & Sorcery 5th Edition…. Read More

Review: Chivalry & Sorcery 5th Edition (PDF)

Chivalry & Sorcery was one of the earliest fantasy roleplaying games, created by Ed Simbalist and Wilf Backhaus. Apparently the game evolved out of the desire by their playing groups to play what their characters did “between dungeons”,… Read More

Chivalry & Sorcery Essence

It has been my observation that most Chivalry & Sorcery fans relish in the perceived complexity of the game. I am not sure the game is actually very complex, at least in its actual mechanics, although there are… Read More