Posted on May 11, 2019
Character Class: Faun
Fauns
Fauns generally have the upper-body of a human, and the lower-body of a goat (although some, generally called satyrs, may be more human-like, exhibiting only minimal goat-like characteristics). They inhabit wild places, and are fickle, chaotic creatures. Fauns are exclusively male, although they can breed with nymphs and humans. Human women who fall pregnant to fauns give birth to fauns. Nymphs who fall pregnant to fauns have an even chance to give birth to a faun or a nymph.
Prime Requisite
Dexterity
Requirements
Dexterity 8 or higher. A faun cannot have an Intelligence greater than 15, nor a Strength greater than 16. If the player rolls an Intelligence or Strength higher than these maximums, then they may trade them for points in other attributes as usual. A faun must be male, and cannot be of Lawful alignment.
Restrictions
A faun can use any weapon or armour made for their body type (remember that some fauns are more human-like than others). They can use any magic item not restricted to magic-users, and they can use any musical instrument (including magical ones restricted to other classes). Likewise, fauns can consume any magical food or drink and benefit from it, even if it is normally restricted only to other classes.
Advancement
Fauns advance quickly compared to other races.
Level | XP | Hit Dice |
1 | 0 | 1d4 |
2 | 1000 | 2d4 |
3 | 2000 | 3d4 |
4 | 4000 | 4d4 |
5 | 8000 | 5d4 |
Note that a “typical faun” encountered as a monster is the equivalent of a level 1 faun character.
Saving Throws
Note your saving throws on your character sheet as per your character level:
Save | Level 1-4 | Level 5 |
Death | 13 | 11 |
Wands | 14 | 12 |
Paralysis | 13 | 11 |
Breath | 16 | 14 |
Spells | 15 | 13 |
Attack Table
Note what your character needs to roll on 1d20 to hit each Armour Class on your character sheet. This roll is modified by Strength for melee attacks and Dexterity for ranged attacks.
Lvl | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | -1 | -2 | -3 |
1 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 20 | 20 |
2 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 20 | 20 |
3 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 20 |
4 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 20 |
5 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Special Abilities
Natural Armour
Fauns have natural armour, giving them a natural Armour Class of 8 when unarmoured. They can wear armour made of their body type, but only benefit from the armour if its Armour Class exceeds the faun’s natural Armour Class.
Amplify Emotions
At level 5, a faun gains the ability to amplify the emotions of another character using a musical instrument. This takes a full round, during which time the faun can do nothing else but play his instrument. The target must be able to hear the faun play in order to be affected, and is permitted a saving throw versus spells to resist the effect. The faun must declare which emotion/impulse/primal urge he is trying to amplify in the target (e.g. anger, love, hunger, fear, lust, etc). The target’s saving throw is modified by the faun’s level, with a cumulative -1 for each round the faun has been playing his instrument (including the first). For example, against a level 5 faun, the target gets a +4 to their saving throw on the first round, +3 on the second round, +2 on the third round, +1 on the fourth round, no modifier on the fifth round, -1 on the sixth round, and so on. If the faun is attacked, his playing is interrupted and he must start again from the first round. If the faun plays long enough (6 rounds or more), his music may even backfire and affect him! The faun himself must make the same saving throws as the target or be affected by his own music.
If the target (or the faun) fails their saving throw, then they become completely dominated by the emotion in question. The exact effects of this must be adjudicated by the referee depending on the target’s emotional state and the emotion/urge the faun was trying to trigger. If the target is a little angry with one of their allies, for example, then the faun’s music may make them so angry that they actually attack their ally. If the target harbours romantic feelings for another character, then the faun’s music may cause the target to forget all other tasks but the pursuit of their beloved, whom the target will indeed love with an all-consuming intensity even if the prior romantic feelings were mild. Once affected, the target remains consumed by the triggered impulse until they have acted upon it. Once again, the referee’s careful judgement will be required.
Languages
Fauns can speak their alignment language, the local human dialect, and Nymph.
Movement, Size, and Encumbrance
A faun is about the same size as a man, perhaps a little shorter due to his goat legs. A faun can move faster than a human but can carry less.
Weight Carried (coins) | Speed (feet/turn) |
Up to 300 | 150 |
301-600 | 120 |
601-900 | 90 |
901-1200 | 60 |
1201-1500 | 30 |
1501-1800 | 15 |
1801+ | 0 |